
Definitely Not Bomberman
Can you beat all the rooms before time runs out?
Game is best played by downloading the Windows Version. Scroll down to download
Why?
As of Godot 4.4, audio quality on web is lower than playing the game as a standalone executable. Scroll down to find the Downloads section below. It is a known godot issue and more info can be found here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_web.html#a...
Features
4 Bomb Types
Goo Bomb
Goo Bomb slows down enemies hit by explosion
Root Bomb
Root bomb roots enemies down for 3 seconds hit by explosion
Poison Bomb
Poison bomb deals damage over time for enemies hit by explosion

Gravity Bomb
Gravity bomb pulls enemies towards explosion's center
Bomb Auto Switcher
- Bomb auto-switches to the last bomb type you picked up
- Use mouse scroll wheel to switch between different bomb types
Random Enemy Generations
- Random enemy and wave generation per room
- As you progress through more rooms, different kinds of enemies appear
3 Enemy Types
- Noob Slime
- Ranger Slime
- Dasher Slime
Background Info
This was originally made during a 2 day game jam on July 2025 and was extended over the course of 2 months to continuously add features/polish/refinement to the game. Game serves mostly as a tech demo to discover what's possible in the Godot 4.4 game engine.
Stretch Goals
- Add Root, Slow, Poison and Gravity visuals on enemies affected by these status effects
- Add dust particles as enemies move around. Enemies should hop around similar to how the bomb bounces
- Add shadows underneath enemies
- Implement a system to dynamically change the draw order layers of moving actors in the game. This will help keep
- enemies appear in front of or behind the player to keep things visually consistent
- Draw different sprite for Ranger Slime
- Draw slime pellet for Ranger Slime and add line renderer to show pellet trajectory
- Add bomb spawn pickup animation - bomb pickups should land from the sky as if it was a care package
- Add a background random generator for adding mushrooms, rocks, grass to give each room more character
- Add a boss in the last room
- Add Forcefield Bomb
- Add falling tiles
- Add jumping
- Add Multiplayer
Known Issues
- Audio on while playing web isn't the best quality due to link here: (It's a known issue on Godot Engine's end as of v4.4). Using the stream mode on web rather than samples as samples doesn't allow me to crossfade between the 2 audio tracks when transitioning between the menu music and bg music.
- Game Balance on Mobs -- needs further tweaking but that task is an infinite time sink
Were there any LLMs used in the production?
LLMs like ChatGPT was used to create the following:
- Bomb Sprite
- Shadow Sprite underneath fox player character
- Boilerplate code for
Player.gd
(player controller) andBomb.gd
scripts. The rest were hand-coded and used LLM tooling like ChatGPT or Claude to plan, brainstorm, and verify ideas for correctness.
Credits
Art
Artist | Asset Link | License |
---|---|---|
Buch | The Field of the Floating Islands | CC0 |
kenney | Cursor Pack | CC0 |
kenney | Kenney Fonts | CC0 |
adamgda1199 | Keyboard and Controller Icons Demo | CC0 |
craftpix.net | Free Sky Backgrounds | License |
mounirtohami | Pixel Art GUI Elements | ... |
ansimuz | sunny-land-pixel-game-art | CC0 |
Music
Musician/Composer | Asset Link | License |
---|---|---|
Nid | game over sound | Composer mentions "Feel free to use it!" |
JDSherbert | Pixel Explosions SFX Pack | https://jdsherbert.itch.io/pixel-explosions-sfx-pack |
JDSherbert | Ultimate UI SFX Pack | https://jdsherbert.itch.io/ultimate-ui-sfx-pack |
Shapeforms Audio | ShapeForms Audio Free Sounds | Royalty Free Sounds |
doranarasi | shmup-bgm-pack | https://doranarasi.itch.io/shmup-bgm-pack |
Nathan Gibson | Universal UI Soundpack | CC by 4.0 |
congusbongus | and the winner is | CC0 |
Shaders I used for reference
Source Code and Credits
https://github.com/hlimbo/definitelynotbomberman/blob/main/README.md
Download
Install instructions
To play with the best quality possible, please download the windows build.
- Download the windows build zip folder
- Unzip the folder
- Click on the .exe file to play. If there is a Windows security popup, you can allow it to continue playing the game
Leave a comment
Log in with itch.io to leave a comment.